
Sometimes I get inspiration from weird random thoughts that pop into my mind – in this case Taylor Swift (or a random lookalike pop star if you want, it doesn’t matter) revealing herself as a reptilian illuminati agent.
Backup for my tungle hellsite content

Sometimes I get inspiration from weird random thoughts that pop into my mind – in this case Taylor Swift (or a random lookalike pop star if you want, it doesn’t matter) revealing herself as a reptilian illuminati agent.

Stress testing bunny herds… with unforeseen consequences.
she has come to protect her children
Disney’s Pencil Test for Frozen (2013)
I don’t think Disney is aware that their movies look so much better in two dimensions
^^^
I’m pretty sure they’re aware. But 2D animation is a lot more expensive. They sabotaged their last 2D films on purpose so they’d have an excuse to dismantle the department. It’s tragic and I for one hope a secondary company becomes a 2D animation giant to full the void Disney’s left in the west

I don’t have many walk cycles under my belt yet. They are a bit rough but I aim to improve! Even so, I still hope some of my fellow Night in the Woods fans find enjoyment in this one!
As a side note I recently added a ko fi button to my tumblr page! I kinda just thought it was cute XD but I do drink a decent amount of coffee. If you guys like my work and wanna help fuel my late nights there she is!
Beams
I think one of the most important things I have learned after all these years working for TV productions is to find quick practical solutions to meet deadlines and tight budgets.
I learned this one from my boss Kosal Sok @petitcarreau who developed plenty of techniques like this one when he was constantly battling the eternal fight between keeping good quality in animation and meeting the tight deadlines on a very FX heavy series called Wakfu.
Try it out! you will be surprised on how FX animation is more about having a good timing and nice designed shapes than knowing how to draw.
important things to think about
you need an anticipation, something directing people’s attention to a specific spot on the screen, works better if all lines converge to the same point.
for the Shoot you will need a sequence of small-big-small shapes coming from the center, or the other way around, the main idea is to get the stroboscopic effect on 1s
you can also flash and blind, with a big white frame depending on the intensity of the beam, just be careful to not use it all the time, this effect is not nice for people’s eyes. you can also accent the flash with a sequence of opposite colors on 1′s black and white it’s a classic but try others and experiment 🙂
that’s it! now, it’s totally useless if you read this without trying it out so go on and have fun, if you do please tag me I would love to see it in action 🙂
For my 3D production class I had to create a three shot short that was a remake of an existing movie scene- with muppets. I ran out of time to do the particle water effects, but this is basically Pacific Rim anyway.
Somerville
System: TBA
Status: In Development
Release: TBA
Developer: Chris Olsen
Website: somervillegame.com / somervillegame.tumblr.com / forums.tigsource.com
Description: “SOMERVILLE at it’s core is an episodic cinematic platformer with responsive shooter mechanics. It draws influence from my beloved days of grinning through Eric Chahi’s Another World but dragged through a nice contemporary wash. Expect a core mechanic that borrows a little bit of Treasure shooter, a smidge of rhythm action, bookended by a fleshed out adventure game experience.”